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DARK - Game - Props

We were in the middle of pitching this project before being cut. It was going to be a Dark etherial arena shooter with some FEAR influences
told to keep it cheap we adapted frenzies to set the tone and get the idea across.
I was tasked to adapt the game to make it more scary and mature. Heres the props an
this included darkening the map, changing the materials really taking all the fun out of the level.
making a selection on optimised props to fill the now empty map.
when that was done I made the relic to be the focal point
then successfully rigged a new character.

I was tasked to make prop sets for the prototype.

I was tasked to make prop sets for the prototype.

this set was more environment base to brake the clean geo in the level.

this set was more environment base to brake the clean geo in the level.

this is a lighting prop set I made. I made these into blueprints to attach the lighting to them.

this is a lighting prop set I made. I made these into blueprints to attach the lighting to them.

This is the relic, the hero prop. used as a focal point in the level. breif was a "demonic sharp bit of metal"

This is the relic, the hero prop. used as a focal point in the level. breif was a "demonic sharp bit of metal"

Texturering stills of the props

Texturering stills of the props

props in Maya

props in Maya

Close up to lights

Close up to lights

Signage for walls I made

Signage for walls I made

close up to small lights

close up to small lights

Character Rigging I did in a pinch.

Character Rigging I did in a pinch.