Senior 3D Artist, primarily a generalist with strengths in prop asset creation and environment modelling, Texturing and optimising pipelines
I've worked on titles such as Frenzies, Oh My Galaxy for Ndreams and Golf with your Friends, Overcooked All You Can Eat, Killer Frequency, and Worms for Team17.
I'm a passionate Artist with a professional focus on 3D asset
creation. I have a fondness for creating pieces of work with a healthy
narrative influence, showing hints of character where appropriate in a
subtle way or something more major, which comes from my love of
movies, TV, and other games. My style of work is flexible and I pride myself
on my timeliness to produce work to a high standard of quality.
Concept Art Student at Staffordshire University.
Been actively working as an Artist since 2012
My time at Ndreams was a time of career progress, I was given much more responsibility to the point I had my own game to look after with Oh My Galaxy. I joined the ranks early into the development of Frenzies VR at NearLight. There I was part of fresh team to give the game a visual personality from the ground up during my time I was my performance was rewarded with a promotion to senior artist.
Oh My Galaxy - VR/XR
My role was develop art for 140+ planets, Enemies and props for this game. This project also required me to animate the personality types in unity for them too. Later I worked with Marketing to develop animated sequences for the launch of the game.
Frenzies - VR
Environment Artist - Asset Artist - Material Artist - Marketing Artist
I was hand in many aspects of Frenzies joining early on in the art phase. Replacing design geometry within arenas to then build maps with their own personalities to give the player some fun spaces to combat in. Key areas of mine were the player start area and the Lobby with a handful of maps aside from those I made weapons skins for the market place
during the project I made Senior Artist.
I produced various levels of work for the following titles:
· Overcooked: All You Can Eat - Asset uplift and level redressing of the base
game, prop creation and level dressing for the Birthday Party DLC & World
Food Day DLC.
· Golf With Your Friends - Creation of props for the Bouncy Castle DLC
plus the development of related Cosmetics and Corrupted Forest and its
Cosmetics and creation of Pizza Party Cosmetics.
· Worms Rumble - Asset creation, Cosmetics and level dressing.
· HeadBangers: Rhythm Royale - Asset creation for player outfits then later
skinning said outfits and props creation.
· Killer Frequency - Asset creation and frontend environment block out.
I’m primarily a 3D generalist, with a speciality in props. I supported these
projects with multiple disciples outlined from briefs, style guides and
concepts, which were 3D asset creation, texturing, engine implementation
and optimisation with the generation of LODs for particular assets, as well as
2D works such as graphic design for UI and Marketing purposes.
I’ve worked in teams with a handful of people to a team of just two which
fostered collaboration that push me to produce work to a higher standard. I
seek feedback where possible, to better grow and develop my skills as an Artist
and also as a valued member of the team. I’ve also been given agency at times
to take ownership and deliver products from start to finish independently.
I’ve created documentation for proper protocols for asset creation for specific
projects. I've had experience mentoring a junior to create assets and
implement them correctly.
With PTE I was involved in multiple augmented reality (AR) projects and full
Virtual Reality (VR) experiences in which my roles ranged from concept artist,
storyboard artist and visual prototype artist.
Working part-time remotely while studying at university as a character artist,
environment artist, U.I / menu designer, graphic designer and animator.