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Retro Console & Handheld Device - Model, Texture and Unreal Render

Retro Console & Handheld Device - Modeled in maya, Textured in Substance painter and using unreal engine for the renders.
I made a rough environment using "Dark" assets from a previous project.
Using Unreal here to showcase the PBR set up that uses ORM maps for the roughness and specular.

This is a personal project I did this week after the news of our studio closure to work out my creativity.
and fill holes in my portfolio that I've not given the attention with work.

Retro Console & Handheld Device - Model, Texture and Unreal Render

Retro Console & Handheld Device - Model, Texture and Unreal Render

Seemless Pairing.

Seemless Pairing.

A set of Handhelds for the Zone.

A set of Handhelds for the Zone.

Close up in Unreal at the buttons and switches.

Close up in Unreal at the buttons and switches.

Close up in Unreal front and back

Close up in Unreal front and back

Close up in Unreal.

Close up in Unreal.

I set up a scene using assets i've already made and kits bashed a console for the background.

I set up a scene using assets i've already made and kits bashed a console for the background.

Close up in substance.

Close up in substance.

Textured In Substance Painter

Textured In Substance Painter

Textured in Substance Painter

Textured in Substance Painter

Handheld Gadget in Maya

Handheld Gadget in Maya

Worktop models in Maya

Worktop models in Maya