Retro Console & Handheld Device - Modeled in maya, Textured in Substance painter and using unreal engine for the renders.
I made a rough environment using "Dark" assets from a previous project.
Using Unreal here to showcase the PBR set up that uses ORM maps for the roughness and specular.
This is a personal project I did this week after the news of our studio closure to work out my creativity.
and fill holes in my portfolio that I've not given the attention with work.