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OMG - Gameplay Characters

As a contrast to the happy planets we wanted dry lifeless foes to take out.
chosen from a selection of enemy types when scope shifted I made a family of rock type villains.
with this post I've added a secondary prop that was used to block the players shot.

Main Gang of Enemies

Main Gang of Enemies

Standard character compared to main

Standard character compared to main

These were the game ready prototypes

These were the game ready prototypes

Enemy fragments - when the characters are hit they swap out to these fragments that float past.

Enemy fragments - when the characters are hit they swap out to these fragments that float past.

this was the end boss character.

this was the end boss character.

Originally pitched as a selection of enemy time with very different characteristics gameplay wise one stood out.

Originally pitched as a selection of enemy time with very different characteristics gameplay wise one stood out.

concepts and Zbrush model

concepts and Zbrush model

Gameplay Satellite close

Gameplay Satellite close

Gameplay Satellite full

Gameplay Satellite full

Gameplay Satellite close Development

Gameplay Satellite close Development