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Killer Frequency - Unity/VR - Props

Early in Development, I worked on Killer Frequency to develop first-pass assets before and final assets were made. I mainly focused on front-end assets, given 2 weeks to develop props and a full pass of the front-end environment.

Turn Around

Turn Around

Close Up - UVs

Close Up - UVs

In Unity

In Unity

Car in Unity

Car in Unity

Maya/Wireframe

Maya/Wireframe

UV Sets

UV Sets